Post by Yuki Judai on Apr 21, 2007 0:43:48 GMT -5
~Exam Part 1
Here are some basic questions that every duelist should know.
1. Name the different zones on the duel mat.
Graveyard, Deck, Fusion Deck, Field Spell, 5 s/ts, 5 monsters.
2. Name the different types of traps and describe them briefly.
Normal-Like a quick-play spell except you have to set it before being able to activate it.
Counter-Like a normal, but usually used through chains at the battle phase.
Continious-Like a normal but keeps going on until it's destroyed by an effect.
3. Name the attributes of monsters.
Light
Dark
Wind
Earth
Fire
Water
~Exam Part 2
Here are some short-answer qquestions to see if you really know what you're playing.
1. What is the average amount of monsters used in fusions?
2
2. Describe the effects of 2 out of of the following 3 cards: Helpoemer, Nightmare's Steelcage, Mirror Wall
Nightmare's Steelcage - Opponent can't attack for two of his/her end phase unless destroyed by effect.
Mirror Wall - Halves opponent's attack monster(s), but you have to pay 2000 lp each of your standby phase to keep it on the field.
3. In a perspective, list the ways one could win, lose, or tie in a duel.(I'll just go with 1 each)
Exodia, Deck-out, Destruction Ring, or things with similar effects that damage both players.
~Exam Part 3
This will be the part of the exam where you will make 1 big list. Hope you know your stuff.
1. List the phases of gameplay and tell me when they happen, what happens during it, and how it ends.
Draw - Start of turn, draw a card from your deck, unless an effects doesn't allow you to. After you draw a card, move to your standby phase.
Standby - Any effects that have to be done on the standby phase, like pay life points/gain life points, etc. if there is no more effects then move on.
Main1 - Summon/set one monster(optional), set as many s/ts as you want, special summon any monsters that you may, if you want. Declare an attack, and it's to the battle phase.
Battle - Attack with any attack possition monsters if you want, unless there's an effect activated so defence possition monsters may attack. End when you set a monster/spell/trap/end your turn.
Main2 - Set any s/ts or monster, or summon a monster if you want/can, end this phase when you can't/don't want to do anymore.
End - Start your opponet's turn
~EXTRA CREDIT~
You may only pick one of the following:
1. Name all 3 god cards from the first series.
Slifer the Sky Dragon, The Winged Dragon of Ra, Obelisk the Tormentor
(Now for the fun of it)
2. Name all 3 scared beast from Yugioh Gx
Uria, Lord of searing falmes, Hamon, lord of striking thunder, Raviel, Lord of phantemes(Or however you spell that)
3. If you were to have a favorite card, what would it be? Why did you choose it?
Neo-Spacian Grand Mole, because I don't take damage and both monsters are returned to their owner's hand, so I can use Grand Mole, attack a Blue-Eyes Ultimate, and yay for me. No damage and both monsters are returned to their owner's hand/fusion deck. ^^
Here are some basic questions that every duelist should know.
1. Name the different zones on the duel mat.
Graveyard, Deck, Fusion Deck, Field Spell, 5 s/ts, 5 monsters.
2. Name the different types of traps and describe them briefly.
Normal-Like a quick-play spell except you have to set it before being able to activate it.
Counter-Like a normal, but usually used through chains at the battle phase.
Continious-Like a normal but keeps going on until it's destroyed by an effect.
3. Name the attributes of monsters.
Light
Dark
Wind
Earth
Fire
Water
~Exam Part 2
Here are some short-answer qquestions to see if you really know what you're playing.
1. What is the average amount of monsters used in fusions?
2
2. Describe the effects of 2 out of of the following 3 cards: Helpoemer, Nightmare's Steelcage, Mirror Wall
Nightmare's Steelcage - Opponent can't attack for two of his/her end phase unless destroyed by effect.
Mirror Wall - Halves opponent's attack monster(s), but you have to pay 2000 lp each of your standby phase to keep it on the field.
3. In a perspective, list the ways one could win, lose, or tie in a duel.(I'll just go with 1 each)
Exodia, Deck-out, Destruction Ring, or things with similar effects that damage both players.
~Exam Part 3
This will be the part of the exam where you will make 1 big list. Hope you know your stuff.
1. List the phases of gameplay and tell me when they happen, what happens during it, and how it ends.
Draw - Start of turn, draw a card from your deck, unless an effects doesn't allow you to. After you draw a card, move to your standby phase.
Standby - Any effects that have to be done on the standby phase, like pay life points/gain life points, etc. if there is no more effects then move on.
Main1 - Summon/set one monster(optional), set as many s/ts as you want, special summon any monsters that you may, if you want. Declare an attack, and it's to the battle phase.
Battle - Attack with any attack possition monsters if you want, unless there's an effect activated so defence possition monsters may attack. End when you set a monster/spell/trap/end your turn.
Main2 - Set any s/ts or monster, or summon a monster if you want/can, end this phase when you can't/don't want to do anymore.
End - Start your opponet's turn
~EXTRA CREDIT~
You may only pick one of the following:
1. Name all 3 god cards from the first series.
Slifer the Sky Dragon, The Winged Dragon of Ra, Obelisk the Tormentor
(Now for the fun of it)
2. Name all 3 scared beast from Yugioh Gx
Uria, Lord of searing falmes, Hamon, lord of striking thunder, Raviel, Lord of phantemes(Or however you spell that)
3. If you were to have a favorite card, what would it be? Why did you choose it?
Neo-Spacian Grand Mole, because I don't take damage and both monsters are returned to their owner's hand, so I can use Grand Mole, attack a Blue-Eyes Ultimate, and yay for me. No damage and both monsters are returned to their owner's hand/fusion deck. ^^