Post by Nate Grey on Nov 16, 2007 18:17:21 GMT -5
~Exam Part 1
Here are some basic questions that every duelist should know.
1. Name the different zones on the duel mat.
Graveyard, Deck, Fusion Deck, Field Spell, 5 s/ts, 5 monsters.
2. Name the different types of traps and describe them briefly.
Normal-Like a quick-play spell except you have to set it before being able to activate it.
Counter-Like a normal, but usually used through chains at the battle phase.
Continious-Like a normal but keeps going on until it's destroyed by an effect.
3. Name the attributes of monsters.
Light
Dark
Wind
Earth
Fire
Water
~Exam Part 2
Here are some short-answer qquestions to see if you really know what you're playing.
1. What is the average amount of monsters used in fusions?
2
2. Describe the effects of 2 out of of the following 3 cards: Helpoemer, Nightmare's Steelcage, Mirror Wall
Nightmare's Steelcage - Opponent can't attack for two of his/her end phase unless destroyed by effect.
Mirror Wall - Halves opponent's attack monster(s), but you have to pay 2000 lp each of your standby phase to keep it on the field.
3. In a perspective, list the ways one could win, lose, or tie in a duel.(I'll just go with 1 each)
Exodia, Deck-out, Destruction Ring, or things with similar effects that damage both players.
~Exam Part 3
This will be the part of the exam where you will make 1 big list. Hope you know your stuff.
1. List the phases of gameplay and tell me when they happen, what happens during it, and how it ends.
Draw - Start of turn, draw a card from your deck, unless an effects doesn't allow you to. After you draw a card, move to your standby phase.
Standby - Any effects that have to be done on the standby phase, like pay life points/gain life points, etc. if there is no more effects then move on.
Main1 - Summon/set one monster(optional), set as many s/ts as you want, special summon any monsters that you may, if you want. Declare an attack, and it's to the battle phase.
Battle - Attack with any attack possition monsters if you want, unless there's an effect activated so defence possition monsters may attack. End when you set a monster/spell/trap/end your turn.
Main2 - Set any s/ts or monster, or summon a monster if you want/can, end this phase when you can't/don't want to do anymore.
End - Start your opponet's turn
~EXTRA CREDIT~
You may only pick one of the following:
1. Name all 3 god cards from the first series.
2. Name all 3 scared beast from Yugioh Gx
3. If you were to have a favorite card, what would it be? Why did you choose it?
Magician Of Black Chaos because it is the card that Yugi used to defeat Pugessis
Here are some basic questions that every duelist should know.
1. Name the different zones on the duel mat.
Graveyard, Deck, Fusion Deck, Field Spell, 5 s/ts, 5 monsters.
2. Name the different types of traps and describe them briefly.
Normal-Like a quick-play spell except you have to set it before being able to activate it.
Counter-Like a normal, but usually used through chains at the battle phase.
Continious-Like a normal but keeps going on until it's destroyed by an effect.
3. Name the attributes of monsters.
Light
Dark
Wind
Earth
Fire
Water
~Exam Part 2
Here are some short-answer qquestions to see if you really know what you're playing.
1. What is the average amount of monsters used in fusions?
2
2. Describe the effects of 2 out of of the following 3 cards: Helpoemer, Nightmare's Steelcage, Mirror Wall
Nightmare's Steelcage - Opponent can't attack for two of his/her end phase unless destroyed by effect.
Mirror Wall - Halves opponent's attack monster(s), but you have to pay 2000 lp each of your standby phase to keep it on the field.
3. In a perspective, list the ways one could win, lose, or tie in a duel.(I'll just go with 1 each)
Exodia, Deck-out, Destruction Ring, or things with similar effects that damage both players.
~Exam Part 3
This will be the part of the exam where you will make 1 big list. Hope you know your stuff.
1. List the phases of gameplay and tell me when they happen, what happens during it, and how it ends.
Draw - Start of turn, draw a card from your deck, unless an effects doesn't allow you to. After you draw a card, move to your standby phase.
Standby - Any effects that have to be done on the standby phase, like pay life points/gain life points, etc. if there is no more effects then move on.
Main1 - Summon/set one monster(optional), set as many s/ts as you want, special summon any monsters that you may, if you want. Declare an attack, and it's to the battle phase.
Battle - Attack with any attack possition monsters if you want, unless there's an effect activated so defence possition monsters may attack. End when you set a monster/spell/trap/end your turn.
Main2 - Set any s/ts or monster, or summon a monster if you want/can, end this phase when you can't/don't want to do anymore.
End - Start your opponet's turn
~EXTRA CREDIT~
You may only pick one of the following:
1. Name all 3 god cards from the first series.
2. Name all 3 scared beast from Yugioh Gx
3. If you were to have a favorite card, what would it be? Why did you choose it?
Magician Of Black Chaos because it is the card that Yugi used to defeat Pugessis